Highlights
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Learn more- December 16th, 2024SmartFoxServer 2.20.1 is out!
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We have recently released update 2.20.1 which introduces several fixes, one in particular with the License Server module where a missing error detection would not trigger the “grace period” under specific circumstances.
We highly recommend that you download and apply the latest patch to address the problem described. The patch is also available for older versions, starting from SFS2X 2.12.0.
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- September 4th, 2024Godot videos and API updates
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Our new set of Godot video tutorials has been fully released and is available on our YT channel.
Additionally we have published an update for our client API in C#, Java and Javascript.
Download and release notes are available in our download section.
- July 26th, 2024Godot video tutorials
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Today we released the first two videos in a series of five dedicated to Godot Engine, created in association with Pivec Labs.
- The first video introduces SmartFoxServer to Godot developers, showing how to install it on their machines. Find it here: SmartFoxServer Installation Tutorial for Godot
- The second video shows how to setup and use the SmartFox client API object to establish a connection to the server and log in. It also shows a lobby application, which can be used as a template for multiplayer games. Find it here: SmartFoxServer Connector Tutorial for Godot
Stay tuned for the other videos in the next weeks.
- April 15th, 2024SmartFoxServer 2.20.0 is out!
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We have just released SmartFoxServer 2X 2.20.0, which comes as a patch for all previous 2.19.x releases. The version updates the embedded Tomcat (websocket/BlueBox), providing several bug and security fixes.
This release also improves the communication speed with the License Server and adds a new setting for managing the the User’s packet queue when it is maxed out.
Please, make sure to read the full release notes included with the download itself.
- July 20th, 2023Small API Update for all client platforms
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We have just released a small update for our client API, which addresses the caching of UserVariables when users enter and leave multiple Rooms. A recent bug submission has pointed to a specific situation in which a UserVariable would remain in the cache, potentially wasting some memory.
You can read more in the related support forum discussion and download the latest release from our API Download page.






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