how many users can sfs handle in unity mmorpg?

Post here your questions about SFS2X. Here we discuss all server-side matters. For client API questions see the dedicated forums.

Moderators: Lapo, Bax

Robbilie
Posts: 190
Joined: 04 Sep 2010, 19:48
Location: Ratingen, Germany
Contact:

how many users can sfs handle in unity mmorpg?

Postby Robbilie » 09 Mar 2011, 16:20

question above :D
stix
Posts: 9
Joined: 01 May 2010, 15:51

Postby stix » 09 Mar 2011, 17:33

There is no definitive answer to that question. There are many variables that will impact capacity for any MMO - game architecture, server hardware, storage engine, etc.

The only way to find out the capacity of your specific application is to stress test, and even then, real world Beta testing will probably offer up slightly different results.

SFS2X can support many, many clients, but putting a hard number to it depends on too many other things to be realistic.
User avatar
Bax
Site Admin
Posts: 4609
Joined: 29 Mar 2005, 09:50
Location: Italy
Contact:

Postby Bax » 09 Mar 2011, 18:34

Read this white paper: http://www.smartfoxserver.com/whitepapers/performance/index.html
(it is related to SFS 1, but the same concepts apply to SFS 2X)
Paolo Bax
The SmartFoxServer Team

Return to “SFS2X Questions”

Who is online

Users browsing this forum: Google [Bot] and 55 guests