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Post here all your questions related with SmartFoxServer .Net/Unity3D API

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Robbilie
Posts: 190
Joined: 04 Sep 2010, 19:48
Location: Ratingen, Germany
Contact:

Postby Robbilie » 16 Oct 2010, 17:46

So i think im going to Host it on my friends pc xD

i cant Pay so...

Another question:
I want to do a housing System and for that i Need to let the Server Sync on one Client Build Building

How can i do that?

And now Ehen Ur here Thomas :D

I use your Fps Demo and First i San to let the Extension to Cesare a Room that is online everytime
Second i try to do the Login with this Demo
So inhave to Cut out on the clientside the smartfox.Login (Nick pword Chan) ?
thanks for Ur help ;)
Robbilie
Posts: 190
Joined: 04 Sep 2010, 19:48
Location: Ratingen, Germany
Contact:

Postby Robbilie » 25 Oct 2010, 19:16

found the prob ;)

deleted the wrong callbacks ....

Now unity uses the responses but does nothing after that...

I think i have to join a room first or send the roomlist manually?

I dont know how to do that. I use the loginExample.as

I think i have to add _server.joinroom and/or _server.sendroomlist

Right?/Anything else?

Thanks
Robert
Robbilie
Posts: 190
Joined: 04 Sep 2010, 19:48
Location: Ratingen, Germany
Contact:

Postby Robbilie » 26 Oct 2010, 15:38

thanks to appels, i got the roomlist with smartfox.getroomlist()

now i need the id and username...

From where do i receive the joinOK

Through that i can get the userid and username right?

Ps to appels:
What happend to ur game?!

Can u give me a link?
I got a 403 error on the old link...?
appels
Posts: 464
Joined: 28 Jul 2010, 02:12
Contact:

Postby appels » 26 Oct 2010, 16:03

you have to set them yourself, you already got the username from the login gui.
smartFox.myUserName = user.GetName

and my game is still on :
http://www.edje.net/AniLand/
Robbilie
Posts: 190
Joined: 04 Sep 2010, 19:48
Location: Ratingen, Germany
Contact:

Postby Robbilie » 26 Oct 2010, 16:18

k thought it was gone...so only was away for short....

Or i can use the xtresponse after joinok it has the id and name....?
Robbilie
Posts: 190
Joined: 04 Sep 2010, 19:48
Location: Ratingen, Germany
Contact:

Postby Robbilie » 28 Oct 2010, 14:23

hey a friend of mine has enough money and would pay the server....

what of the hetzner servers would be best/ cheapest for me? or the amazon?
Robbilie
Posts: 190
Joined: 04 Sep 2010, 19:48
Location: Ratingen, Germany
Contact:

Postby Robbilie » 28 Oct 2010, 15:08

does one of their servers worktoo?

http://www.server4you.de/vserver/
ThomasLund
Posts: 1297
Joined: 14 Mar 2008, 07:52
Location: Sweden

Postby ThomasLund » 28 Oct 2010, 17:42

Cheapest for you would most likely be some virtual slice in the cloud - EC2 or similar. Not been keeping an eye on prices, so cant help there
fernando24691
Posts: 30
Joined: 20 Oct 2010, 19:37

Postby fernando24691 » 28 Oct 2010, 17:54

How finished is your project? Can we play it anywhere? Have you a trial SFS license?

I mean, with a trial license and a good set up for your computer, it would be enough. You won't have more than 20 players at a time.

IMHO, Renting a good server and upgrading SFS license goes together. And that would be an initial inversion of 1000€ aprox.

In the other hand, you can rent a cheaper server, with less capability for testing purposes. In this last case, you would have to find the cheaper solution, not the better=expensive option. You can find VPS for less than 20€, and they will satisfy your SFS trial server requeriments.

When you take a few years in indie game development, you try not to invest too much in something that is not really solid. No offense. :)

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