Hooray, it's exciting to be working with SFBasic now!
I am building a multiplayer (2 person) game in which the players send eachother data twice every second. I am using smartfox.sendObject for these packets of information. However, I have noticed that after a short period of game play, the players will get kicked because of the anti-flood filter. I was expecting the anti-flood to work on sending public or private messages, not the objects sent. Is there a way to keep the anti-flood for in-game chatting, but not affect constantly sent Objects?
using AntiFlood
Nope, plus if you use SFS Basic you don't have extension support.
This is strange to say the least. Can you please report the error that they get? Any additional information will also be useful to track down the problem
I have my users reporting disconnects from spam an flood filter even if the say nothing.
This is strange to say the least. Can you please report the error that they get? Any additional information will also be useful to track down the problem
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