Hello!
I'm looking for specialist who have good skills with SFS+Unity client-server interaction and who can help to find bottleneck and bad code places in our mobile game, that now in release and have some ploblems.
It's look like problems with server code or client-server messaging.
In our game not a lot of data, just shoots, health, scores, states of live\death, fixed positions and some additional events, without synchronizing of position\rotations. But un game our players sometimes tell that they have lags, for example: they shot in target with one-shot special bullet, but enemy die only after second bullet etc.
What need: Look what we made on server and client-server interaction and help us. If you can realize you advices on Java + C# it would be perfect.
Category: Online shooter without change position
Client: Unity3D
Server: SmartFoxServer
You can write here or on my e-mail: dm.smirnov1660@gmail.com
Need specialist for help with released game
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- Joined: 12 Apr 2020, 18:06
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