I have read that:
There is a known bug related to the creation of non-player characters (NPC). We have noticed that all connections coming from NPCs remain in CLOSE_WAIT state after closing them. This is not an issue if NPCs are created once and then used for the entire life cycle of the server instance. However if you plan to dynamically create and destroy many of them it could eventually exhaust the number of sockets/file-descriptors available of the underlying OS.
I would like to create and destroy more or less 20 users per hour, which is over 500 NPC per day. According to the comment quoted, which comes from documentation, this could give me problem.
My questions are:
1- Is it so? I mean: If I create and destroy 500 or 1000 users per day, will I have problems with my server?
2- Is it planned to fix that issue? If so, when is it expected to be fixed?
Thank you again.