xcode7 ios 64bit crash

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aiversonwk
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Joined: 02 Jun 2016, 06:08

Re: xcode7 ios 64bit crash

Postby aiversonwk » 02 Jun 2016, 06:17

I also encountered this problem, but I don't know is which part of the problem.crash occurred in the boost, and tend to be no. 9 threads crash (network thread).like zynbasil said.
chamroeun
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Joined: 18 Feb 2016, 17:15

Re: xcode7 ios 64bit crash

Postby chamroeun » 02 Jun 2016, 13:58

aiversonwk wrote:I also encountered this problem, but I don't know is which part of the problem.crash occurred in the boost, and tend to be no. 9 threads crash (network thread).like zynbasil said.


Are you using cocos2d-x? If yes, which version? I also saw people reporting error on iOS9 in cocos2d-x forum as well.
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Lapo
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Re: xcode7 ios 64bit crash

Postby Lapo » 02 Jun 2016, 17:24

It may be that the Boost shipped with the API have some issue with iOS 9?
If that's the case one could try to download a more up to date version of Boost and compile that instead.
Lapo
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aiversonwk
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Re: xcode7 ios 64bit crash

Postby aiversonwk » 03 Jun 2016, 01:19

chamroeun wrote:
aiversonwk wrote:I also encountered this problem, but I don't know is which part of the problem.crash occurred in the boost, and tend to be no. 9 threads crash (network thread).like zynbasil said.


Are you using cocos2d-x? If yes, which version? I also saw people reporting error on iOS9 in cocos2d-x forum as well.


Yes! my version is cocos2dx 3.8.
I don't think this is a problem of cocos2dx, because our other projects on the ios9 performance is good.I estimate is which place has a memory leak.
zynbasil
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Joined: 23 May 2016, 03:59

Re: xcode7 ios 64bit crash

Postby zynbasil » 03 Jun 2016, 01:24

Lapo wrote:It may be that the Boost shipped with the API have some issue with iOS 9?
If that's the case one could try to download a more up to date version of Boost and compile that instead.


ok,I will try boost 1.61.0.
aiversonwk
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Re: xcode7 ios 64bit crash

Postby aiversonwk » 03 Jun 2016, 01:31

Lapo wrote:It may be that the Boost shipped with the API have some issue with iOS 9?
If that's the case one could try to download a more up to date version of Boost and compile that instead.

We hope to get official support, this project we expect to use the smartfox engine, if the c++ version can not be resolved, we had to switch to other engines. :( :( :(
zynbasil
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Re: xcode7 ios 64bit crash

Postby zynbasil » 03 Jun 2016, 02:18

zynbasil wrote:
Lapo wrote:It may be that the Boost shipped with the API have some issue with iOS 9?
If that's the case one could try to download a more up to date version of Boost and compile that instead.


ok,I will try boost 1.61.0.


also random crash on 1.61.0
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Lapo
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Re: xcode7 ios 64bit crash

Postby Lapo » 03 Jun 2016, 09:19

zynbasil wrote:also random crash on 1.61.0

Thanks for reporting. We're investigating possible issues between Boost on iOS9.
Lapo

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aiversonwk
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Re: xcode7 ios 64bit crash

Postby aiversonwk » 05 Jun 2016, 11:57

Lapo wrote:
zynbasil wrote:also random crash on 1.61.0

Thanks for reporting. We're investigating possible issues between Boost on iOS9.

Sir, I suggest that you upgrade your code, give priority to the use of c++11 related functions (thread, shared_ptr,etc...) now does not support the C++11 compiler may have disappeared. At the same time, it also reduces the size of the C++API dependent library.
chamroeun
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Joined: 18 Feb 2016, 17:15

Re: xcode7 ios 64bit crash

Postby chamroeun » 09 Jun 2016, 02:35

Hi,
Any update please!
I am receiving complaints everyday from iOS9 users.

Crashing here and there without any specific reasons.


Thanks;
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Lapo
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Re: xcode7 ios 64bit crash

Postby Lapo » 09 Jun 2016, 08:06

Hi,
unfortunately without a specific way to reproduce the issue it's not that easy to understand what might be going on.
The current release of the C++ API is very stable under most platforms, including iOS, apparently with the exception of iOS9 as per your report.

If the problem is related to the Boost libraries we'll need them to address the issue.

We'll keep investigating.
Lapo

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