Hello!
I wanna use SFS2X as multiplayer server with my marmalade client, but there is a problem. SFS C++ API uses some boost libraries. Smart pointers are ok, because marmalade has port to ecosystem ( https://github.com/marmalade/boost ).
But what about boost.asio and boost.thread? Does anybody have successful experience with marmalade integration?
Marmalade integration
Moderators: Lapo, Bax, MBagnati
Re: Marmalade integration
I am not an expert of Marmalade and C++, so excuse me if I make silly comments.
The idea behind the C++ API was to make a portable, generic implementation that can be compiled on as many platforms as possible. Since Marmalade is an SDK I am not sure why there should be problems with integrating the two. For example Boost Asio is used by the SFS2X API for network I/O but it shouldn't interfere with any other SDK you might be using.
Is Marmalade forcing the developer to use only their networking API? Or something like that?
thanks
The idea behind the C++ API was to make a portable, generic implementation that can be compiled on as many platforms as possible. Since Marmalade is an SDK I am not sure why there should be problems with integrating the two. For example Boost Asio is used by the SFS2X API for network I/O but it shouldn't interfere with any other SDK you might be using.
Is Marmalade forcing the developer to use only their networking API? Or something like that?
thanks
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