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Re: Compiling Boost library on Mac OS

Posted: 18 Jun 2013, 12:04
by Mazyod
OK, after realizing that the architecture was wrong, I decided to throw everything out the window, and start from scratch using Xcode instead. And here I am, finally, 4:38 am with a mountain dew 2L bottle two-thirds empty, finally compiled the library and integrated it into a 32-bit Mac cocos2d-x project. I really doubt I'll face problems now making it work on iOS devices, simulator, and Android. I can finally write a tutorial. Expect it next weekend, hopefully.

Re: Compiling Boost library on Mac OS

Posted: 19 Jun 2013, 06:54
by Bax
Thank you. We look forward to it.

Re: Compiling Boost library on Mac OS

Posted: 23 Jun 2013, 08:14
by Mazyod
I give up... I have been having this error when building for Mac and iOS:

Assertion failed: (px != 0), function operator*, file /Users/$USER/Documents/Developer/SFS2X/Cpp/boostoniphone-master/prefix/include/boost/smart_ptr/shared_ptr.hpp, line 646.

It's driving me crazy... I tried to compile using compiler default settings, and even turned on all the c++11 features, but both approaches failed