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Spherical MMO room AOI

Posted: 12 Jun 2014, 05:53
by Flying_Banana
in a 3D fps, it is weird to have a rectangular AOI (imagine you turn your character 45 degrees, now you see other characters, if they fill your AOI, spawning in a triangle before you). I think a spherical MMORoom aoi would solve the problem. How viable is it? Is the additional calculation going to add a lot more overhead?

Re: Spherical MMO room AOI

Posted: 16 Jun 2014, 12:02
by Lapo
The idea is that in 3D you obtain a cube or parallelepiped depending on the AOI size.
Supporting a sphere is really not possible, but the sphere can be enclosed in a cube with a relatively small amount of "waste", meaning that the corners of the cube that continue beyond the sphere will also receive notifications.

This is not a problem actually, because it is quite normal to set the AOI somewhat larger than, say, the visible area to avoid seeing characters materialize abruptly in the area.