Spherical MMO room AOI

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Spherical MMO room AOI

Postby Flying_Banana » 12 Jun 2014, 05:53

in a 3D fps, it is weird to have a rectangular AOI (imagine you turn your character 45 degrees, now you see other characters, if they fill your AOI, spawning in a triangle before you). I think a spherical MMORoom aoi would solve the problem. How viable is it? Is the additional calculation going to add a lot more overhead?
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Re: Spherical MMO room AOI

Postby Lapo » 16 Jun 2014, 12:02

The idea is that in 3D you obtain a cube or parallelepiped depending on the AOI size.
Supporting a sphere is really not possible, but the sphere can be enclosed in a cube with a relatively small amount of "waste", meaning that the corners of the cube that continue beyond the sphere will also receive notifications.

This is not a problem actually, because it is quite normal to set the AOI somewhat larger than, say, the visible area to avoid seeing characters materialize abruptly in the area.
...addicted to flash games

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