iOS version built without full bitcode

Post here your questions about the Objective-C API for SFS2X

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hasbean
Posts: 43
Joined: 02 Sep 2009, 11:39

iOS version built without full bitcode

Postby hasbean » 16 Jun 2017, 08:52

Hello,

I got the most recent version of the iOS client, and I'm getting this error.

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ld: bitcode bundle could not be generated because 'xxxxx/SFS2XAPIIOS(BaseController.o)' was built without full bitcode. All object files and libraries for bitcode must be generated from Xcode Archive or Install build for architecture armv7


I don't really want to disable bitcode right now and seeing this is was already fixed in the tvOS version, I'm sure it's a recompile away for iOS.

Can you please update the iOS version to support full bitcode?
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Lapo
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Re: iOS version built without full bitcode

Postby Lapo » 16 Jun 2017, 13:43

Sure, thanks for reporting.
I'll post an update here when the new release is ready.
Lapo
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gotoAndPlay()
...addicted to flash games
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Lapo
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Re: iOS version built without full bitcode

Postby Lapo » 19 Jun 2017, 08:20

We have recompiled the API but I don't have an iOS device at hand to test.
Can you grab the framework from here and confirm everything is in order?

Thanks
Lapo

--

gotoAndPlay()

...addicted to flash games
hasbean
Posts: 43
Joined: 02 Sep 2009, 11:39

Re: iOS version built without full bitcode

Postby hasbean » 20 Jun 2017, 07:34

Looks good! Just sent the update to Apple and so far there aren't any issues.

Thanks!
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Lapo
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Location: Italy

Re: iOS version built without full bitcode

Postby Lapo » 20 Jun 2017, 08:42

Excellent, thanks for your feedback. We'll update the official release.
Lapo

--

gotoAndPlay()

...addicted to flash games

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