Anyone have UDP issues on Windows?

Post here your questions about the Unity / .Net / Mono / Windows 8 / Windows Phone 8 API for SFS2X

Moderators: Lapo, Bax

GRIM2594
Posts: 52
Joined: 07 Nov 2010, 23:16

Postby GRIM2594 » 26 Jan 2011, 23:40

Does anyone still have this issue, with lockups?

I thought for sure that this problem was fixed during the second update... but my client still locks up every now and then. It doesn't happen every time, but it does still happen. I am just wondering if anyone else is experiencing this too?

(I just started noticing it after upgrading to the 3rd update.)
ThomasLund
Posts: 1297
Joined: 14 Mar 2008, 07:52
Location: Sweden

Postby ThomasLund » 27 Jan 2011, 05:59

If you are running Unity 2.6, it has issues with the Mono socket classes that will randomly crash you no matter what.

But Unity 3 should be all nice and fine - not had any issues here myself for ages.

/Thomas
GRIM2594
Posts: 52
Joined: 07 Nov 2010, 23:16

Postby GRIM2594 » 27 Jan 2011, 17:42

ThomasLund wrote:If you are running Unity 2.6, it has issues with the Mono socket classes that will randomly crash you no matter what.


Nope, I am running Unity3D (on Windows OS).

I will have to run through my code a few times, to look and see if I can find something that doesn't fit; and give it more specific testing towards UDP.

Thanks for the reply, Thomas.

Return to “SFS2X C# API”

Who is online

Users browsing this forum: No registered users and 24 guests