Trying to run the demo with RC2 but I can't connect to the server. But the demo projects work. Here are the errors.
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[SFS DEBUG] TCPSocketLayer: General exception on connection: Unable to connect, as no valid crossdomain policy was found at System.Net.Sockets.Socket.Connect_internal (IntPtr sock, System.Net.SocketAddress sa, System.Int32& error, Boolean requireSocketPolicyFile) [0x00000] in <filename unknown>:0
at System.Net.Sockets.Socket.Connect (System.Net.EndPoint remoteEP, Boolean requireSocketPolicy) [0x00000] in <filename unknown>:0
at System.Net.Sockets.Socket.Connect (System.Net.EndPoint remoteEP) [0x00000] in <filename unknown>:0
at System.Net.Sockets.Socket.Connect (System.Net.IPAddress address, Int32 port) [0x00000] in <filename unknown>:0
at Sfs2X.Core.Sockets.TCPSocketLayer.ConnectThread () [0x00000] in <filename unknown>:0
and
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On Connection callback got: False (error : <General exception on connection: Unable to connect, as no valid crossdomain policy was found at System.Net.Sockets.Socket.Connect_internal (IntPtr sock, System.Net.SocketAddress sa, System.Int32& error, Boolean requireSocketPolicyFile) [0x00000] in <filename unknown>:0
at System.Net.Sockets.Socket.Connect (System.Net.EndPoint remoteEP, Boolean requireSocketPolicy) [0x00000] in <filename unknown>:0
at System.Net.Sockets.Socket.Connect (System.Net.EndPoint remoteEP) [0x00000] in <filename unknown>:0
at System.Net.Sockets.Socket.Connect (System.Net.IPAddress address, Int32 port) [0x00000] in <filename unknown>:0
at Sfs2X.Core.Sockets.TCPSocketLayer.ConnectThread () [0x00000] in <filename unknown>:0 >)
UnityEngine.Debug:Log(Object)
LobbyGUI:OnConnection(BaseEvent) (at Assets/Lobby/Scripts/LobbyGUI.cs:99)
Sfs2X.Core.EventDispatcher:DispatchEvent(BaseEvent)
Sfs2X.SmartFox:ProcessEvents()
LobbyGUI:FixedUpdate() (at Assets/Lobby/Scripts/LobbyGUI.cs:87)
Thanks.