Unity 2019.2.0f1 freezing after sending client request to Server.

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geek_freek
Posts: 2
Joined: 25 Sep 2019, 18:18

Unity 2019.2.0f1 freezing after sending client request to Server.

Postby geek_freek » 25 Sep 2019, 18:30

Hello,
I am using Unity 2019.2.0f1 and just for some testing I set up Net Limiter rule for Unity to limit the speeds for both incoming and outgoing rates to 10Kbps.
I am sending a extension request every frame which contains an SFSObject that has 6 float values in total.
As soon as the request function is called Unity freezes and only starts executing after some time for almost a second then again freezes. This keeps happening until I set the Net Limiter speeds to 80Kbps. Can anyone guide me as to why this would happen.
Thank You.
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Lapo
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Joined: 21 Mar 2005, 09:50
Location: Italy

Re: Unity 2019.2.0f1 freezing after sending client request to Server.

Postby Lapo » 26 Sep 2019, 06:56

Hi,
sending every frame at what frame rate? And what protocol are you using TCP or UDP?

Thanks
Lapo
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