Class inheritance in Unity / C#?

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sushant015
Posts: 1
Joined: 21 Dec 2017, 09:11

Class inheritance in Unity / C#?

Postby sushant015 » 21 Dec 2017, 09:31

Hi,

I have two classes on server side JAVA code , one is base class [Class A] and second [Class B] is child class. Both classes are in same namespace. Code are below :-

Code: Select all


public class A implements SerializableSFSType{
   public int a =0;
   public A(){}
   public int getA() {
      return bountyCount;
   }
   
   public void setA(int a) {
      this.a = a;
   }
   
}
public class B extends A implements SerializableSFSType{
   public int d =0;
   public B(){}
   public int getD() {
      return bountyCount;
   }
   
   public void setD(int d) {
      this.d = d;
   }
   
}


Created same class structure in C# for deserialization response from SFS server.

Code: Select all

public class A : SerializableSFSType
    {
         public int a =0;
         public A(){}
   
   public int getA() {
      return bountyCount;
   }
   
   public void setA(int a) {
      this.a = a;
   }
    }
public class B : A , SerializableSFSType
{
   public int d =0;
   public B(){}
   public int getD() {
      return bountyCount;
   }
   
   public void setD(int d) {
      this.d = d;
   }
   
}


Send class object of B from server and in client side type cast it into base class like:-
this.aObj = (A)sfsdata.GetClass("A");

Now values of class A variable is empty. It not set with server value.
aObj.a --> Do not have value
aObj.d --> have server sent value

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