Crash with latest Unity 2017.2
Posted: 16 Nov 2017, 23:45
Hi,
Been using smartfox to develop our new game for a few years now. After the latest unity update to 2017.2.0f3 the client crashes after closing a game room and closing down the connection to smartfox. The error is:
[SFS - ERROR] [TCPSocketLayer] General error reading data from socket: Read failure at System.Net.Sockets.NetworkStream.Read (System.Byte[] buffer, Int32 offset, Int32 size) [0x00000] in <filename unknown>:0
11-16 15:40:39.389 7092 7218 D Unity : at Sfs2X.Core.Sockets.TCPSocketLayer.Read () [0x00000] in <filename unknown>:0
It happens during the Sfs2X.SmartFox:ProcessEvents().
Is there anything I can to stop this crash? Try, Catch doesn't seem to do anything.
-Brock
Been using smartfox to develop our new game for a few years now. After the latest unity update to 2017.2.0f3 the client crashes after closing a game room and closing down the connection to smartfox. The error is:
[SFS - ERROR] [TCPSocketLayer] General error reading data from socket: Read failure at System.Net.Sockets.NetworkStream.Read (System.Byte[] buffer, Int32 offset, Int32 size) [0x00000] in <filename unknown>:0
11-16 15:40:39.389 7092 7218 D Unity : at Sfs2X.Core.Sockets.TCPSocketLayer.Read () [0x00000] in <filename unknown>:0
It happens during the Sfs2X.SmartFox:ProcessEvents().
Is there anything I can to stop this crash? Try, Catch doesn't seem to do anything.
-Brock