Sfs instance lost (Null reference)

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braza
Posts: 32
Joined: 02 Jan 2014, 21:50

Sfs instance lost (Null reference)

Postby braza » 14 Dec 2014, 02:14

Hi!
Once in a while, usually during debugging, which means one of the parties is not responding anymore, Unity client receives

NullReferenceException: Object reference not set to an instance of an object
NetworkManager.FixedUpdate () (at Assets/Scripts/Framework/NetworkManager.cs:82)


at sfs.ProcessEvents();

Network manager is as per tutorials. So I'm really curious how could reference be lost..
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Lapo
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Re: Sfs instance lost (Null reference)

Postby Lapo » 14 Dec 2014, 10:40

Me too. I have no idea. :)
You should probably check the code in the NetworkManager and make sure there aren't conditions in which the sfs variable is set to null

thanks
Lapo
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gotoAndPlay()
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braza
Posts: 32
Joined: 02 Jan 2014, 21:50

Re: Sfs instance lost (Null reference)

Postby braza » 17 Jan 2015, 17:09

Lapo wrote:Me too. I have no idea. :)
You should probably check the code in the NetworkManager and make sure there aren't conditions in which the sfs variable is set to null

thanks

well, if I just search for this sfs reference usages, there's no any place in my code that assignes it to null... ok, I'll keep investigating
brendan7
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Joined: 10 Feb 2014, 17:40

Re: Sfs instance lost (Null reference)

Postby brendan7 » 19 Jan 2015, 23:54

I've been getting this too. It only happens on android after a long pause>resume in which the sfs client stays connected. I never assign the sfsClient as null.

So far my solution is to re-initiate the client and any dependent systems, which still has issues of its own, so finding the root problem would be great
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Lapo
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Re: Sfs instance lost (Null reference)

Postby Lapo » 20 Jan 2015, 11:14

I am not an Android expert... but it sounds like an app life cycle problem.
Maybe here you can read about tools to help you find out what is going on --> https://developer.android.com/training/ ... emory.html
Lapo

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gotoAndPlay()

...addicted to flash games

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