Re: HRC
Posted: 10 Jan 2013, 16:59
The problem is you should put a filter on the captured packets otherwise you'll be looking for the proverbial needle in the haystack
In the text field at the top you should add:
or whatever port you're using for the server. Then Apply the filter. This is the easy part.
Then you have to go through the packets and look for the reconnection attempt. It's not so difficult because you will see in the TCP data the header of the client. If you're using Unity you will notice a string containing the Unity player ID.
e.g. "UnityPlayer::"
In the text field at the top you should add:
Code: Select all
tcp.port == 9933
or whatever port you're using for the server. Then Apply the filter. This is the easy part.
Then you have to go through the packets and look for the reconnection attempt. It's not so difficult because you will see in the TCP data the header of the client. If you're using Unity you will notice a string containing the Unity player ID.
e.g. "UnityPlayer::"