NoBufferSpaceAvailable problem

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devx
Posts: 1
Joined: 13 Sep 2012, 04:45

NoBufferSpaceAvailable problem

Postby devx » 15 Sep 2012, 02:49

2012-09-12 16:05:11,703 DEBUG (CRoomOperatorRaw.Client.SmartfoxControl|OnTimerEvent|396) DEBUG msg=Try reconnect
2012-09-12 16:05:11,718 INFO (CRoomOperatorRaw.Client.SmartfoxControl|OnConnection|144) LOGIN Connection callback got=False (error : <Connection error: An operation on a socket could not be performed because the system lacked sufficient buffer space or because a queue was full 192.168.10.42:9933 at System.Net.Sockets.Socket.DoConnect(EndPoint endPointSnapshot, SocketAddress socketAddress)
at System.Net.Sockets.Socket.Connect(EndPoint remoteEP)
at System.Net.Sockets.Socket.Connect(IPAddress address, Int32 port)
at Sfs2X.Core.Sockets.TCPSocketLayer.ConnectThread() [NoBufferSpaceAvailable]>)

Hi,
now I using the smartfox2x server on device's comunication instead of using socket protocol.
but I got in truble these days like this, I think this is the bufferspace problem, isn't it? I'm not sure.
What can I do? It's very important for me.
please give me a solution whatever.
why this case happend?
how can I do prevent this symptom?
I'll wait all day.
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Lapo
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Posts: 23027
Joined: 21 Mar 2005, 09:50
Location: Italy

Re: NoBufferSpaceAvailable problem

Postby Lapo » 16 Sep 2012, 17:36

moved in the proper forum
Lapo
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ThomasLund
Posts: 1297
Joined: 14 Mar 2008, 07:52
Location: Sweden

Re: NoBufferSpaceAvailable problem

Postby ThomasLund » 27 Sep 2012, 10:11

Never seen that before and seems to happen deep inside mono. Googling points to machine resource issues (memory or number of sockets).

What OS and environment?

Do you have a repro case? And are you using the 1.0.3 C# API?

/Thomas
Full Control - maker of Unity/C# and Java SFS API and indie games
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