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[?INTERESTED?] Easy to use autoritative Enemy Movement

Posted: 03 Dec 2011, 13:14
by Robbilie
Hey Guys,

since nobody wanted to help me with builing this i did it on my own...

now i'm ready and it may be interesting for some of you...

Features:

- easy export your terrains from unity
- easy to add new maps to read from
- exact positioning of the enemys on the terrain through bilinear interpolation

well soon ill show you a demo, my own game....

Are you interested in this?

PM me or add me on one of my messengers, my data can be found on my profile here...

Have questions?

Feel free to ask here...

Greetz
/Robert

Posted: 05 Dec 2011, 09:26
by ThomasLund
I'm always interested in taking a look - got some simple demo project showing how it works behind the scenes?

/T

Posted: 05 Dec 2011, 19:40
by Robbilie
Uhm no cause i dont have enough time :S

i would rly like to sell this, i may show you the source class, just pm me or add me on a messenger ;)

Would you also be interested in buying?
If so, suggest a price :)

Posted: 06 Dec 2011, 14:39
by ThomasLund
Having lots of programming resources at hand myself I'm most likely not interested in buying it, no.

I was mostly interested in seeing how you have done it out of pure interest

We in our end have a small export of Unity collision mesh geometry script that can run on server side too. Might include that in an upcoming tutorial.

So combining that with your or some other pathfinding makes for a complete server side pathfinding solution

/Thomas

Posted: 06 Dec 2011, 21:49
by Robbilie
Its no real pathfind like an algorithm but rotate towards target and move towards it...

i may send u thr files on friday when u leave ur mail here ;)

A friend on his and me on my are working on ai systrms, complete collision detections would be very cool since our systems are just reading terrain right now...

Hope to see smthng from u soon ;)