Unity 3: SFS Pro or SFS2X?

Post here your questions about the Unity / .Net / Mono / Windows 8 / Windows Phone 8 API for SFS2X

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amherst
Posts: 1
Joined: 04 Aug 2011, 12:36

Unity 3: SFS Pro or SFS2X?

Postby amherst » 04 Aug 2011, 13:23

Hi all,

I'm a mid level Unity user, developing games of < 100 concurrent users on a Mac and have been looking at SFS Pro but with the relatively recent release of SFS2X I'm wondering if that would be a better choice than Pro. Could anybody experienced with implementing either or both with Unity recommend which would be a better choice?

Thanks!
appels
Posts: 464
Joined: 28 Jul 2010, 02:12
Contact:

Postby appels » 04 Aug 2011, 18:58

SFS2x is way faster then SFS1. For Unity it doesn't matter which one you want to use. They both work great with it.
ThomasLund
Posts: 1297
Joined: 14 Mar 2008, 07:52
Location: Sweden

Postby ThomasLund » 05 Aug 2011, 07:07

I would personally go with SFS2X - its the active project, it is faster and the free edition (if you do not exceed the number of connections) has the same/more features than the SFS Pro

/Thomas
Full Control - maker of Unity/C# and Java SFS API and indie games
Follow on twitter: http://twitter.com/thomas_h_lund

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