Android tests

Post here your questions about the Unity / .Net / Mono / Windows 8 / Windows Phone 8 API for SFS2X

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ThomasLund
Posts: 1297
Joined: 14 Mar 2008, 07:52
Location: Sweden

Android tests

Postby ThomasLund » 05 May 2011, 11:36

Hi,

Just testing Unity on Android here now. I could not get it working on the latest released API it seems to get a disconnect after initial connection (without cause).

I then tried with the current SVN version of the API and tutorial 2 (for now). And that works. I'm sitting and chatting with my Mac through the lobby on the phone.

Its not a conclusive test _at all_ yet. But I'll continue testing the examples now.

If anyone wants to do some testing, you are free to contact me and get the current development dll. Remember its not for production yet - just development. But it would help me a lot to get other eyes confirming (or not) that it works.

Best
Thomas
Full Control - maker of Unity/C# and Java SFS API and indie games
Follow on twitter: http://twitter.com/thomas_h_lund
COB
Posts: 68
Joined: 28 Dec 2010, 08:54

Postby COB » 05 May 2011, 13:30

I don't know how exactly you are testing API, but maybe I'll be able to help. I have HTC Desire HD Android based phone with unlimited Internet access.
ThomasLund
Posts: 1297
Joined: 14 Mar 2008, 07:52
Location: Sweden

Postby ThomasLund » 05 May 2011, 14:32

What I do here is to take various small games and projects I have, and run them through an Android export. And see if it works or not.

The 3 basic examples seem to work ok. Not tried fps one yet.

Also got an Desire HD here last night :-D

So you can help if you have some networked Unity projects that you know are working - and then run the android build to see if things work as expected for you.

Grab the devel dll here: http://thl-mac.homeunix.com/SmartFox2.dll

(Its only available while my laptop is on)

/Thomas
Full Control - maker of Unity/C# and Java SFS API and indie games

Follow on twitter: http://twitter.com/thomas_h_lund
ThomasLund
Posts: 1297
Joined: 14 Mar 2008, 07:52
Location: Sweden

Postby ThomasLund » 05 May 2011, 15:36

Had the FPS example running on the Android phone vs. the Mac. There seems to be a bug in the serializer decoding SFSArrays. Will take a look at that one later, but the game ran!

So UDP and TCP works.

/Thomas
Full Control - maker of Unity/C# and Java SFS API and indie games

Follow on twitter: http://twitter.com/thomas_h_lund

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