Hi,
Just testing Unity on Android here now. I could not get it working on the latest released API it seems to get a disconnect after initial connection (without cause).
I then tried with the current SVN version of the API and tutorial 2 (for now). And that works. I'm sitting and chatting with my Mac through the lobby on the phone.
Its not a conclusive test _at all_ yet. But I'll continue testing the examples now.
If anyone wants to do some testing, you are free to contact me and get the current development dll. Remember its not for production yet - just development. But it would help me a lot to get other eyes confirming (or not) that it works.
Best
Thomas
Android tests
-
- Posts: 1297
- Joined: 14 Mar 2008, 07:52
- Location: Sweden
Android tests
Full Control - maker of Unity/C# and Java SFS API and indie games
Follow on twitter: http://twitter.com/thomas_h_lund
Follow on twitter: http://twitter.com/thomas_h_lund
-
- Posts: 1297
- Joined: 14 Mar 2008, 07:52
- Location: Sweden
What I do here is to take various small games and projects I have, and run them through an Android export. And see if it works or not.
The 3 basic examples seem to work ok. Not tried fps one yet.
Also got an Desire HD here last night
So you can help if you have some networked Unity projects that you know are working - and then run the android build to see if things work as expected for you.
Grab the devel dll here: http://thl-mac.homeunix.com/SmartFox2.dll
(Its only available while my laptop is on)
/Thomas
The 3 basic examples seem to work ok. Not tried fps one yet.
Also got an Desire HD here last night
So you can help if you have some networked Unity projects that you know are working - and then run the android build to see if things work as expected for you.
Grab the devel dll here: http://thl-mac.homeunix.com/SmartFox2.dll
(Its only available while my laptop is on)
/Thomas
Full Control - maker of Unity/C# and Java SFS API and indie games
Follow on twitter: http://twitter.com/thomas_h_lund
Follow on twitter: http://twitter.com/thomas_h_lund
-
- Posts: 1297
- Joined: 14 Mar 2008, 07:52
- Location: Sweden
Had the FPS example running on the Android phone vs. the Mac. There seems to be a bug in the serializer decoding SFSArrays. Will take a look at that one later, but the game ran!
So UDP and TCP works.
/Thomas
So UDP and TCP works.
/Thomas
Full Control - maker of Unity/C# and Java SFS API and indie games
Follow on twitter: http://twitter.com/thomas_h_lund
Follow on twitter: http://twitter.com/thomas_h_lund
Who is online
Users browsing this forum: No registered users and 68 guests