com.smartfoxserver.v2.entities.variables is missing??

Post here your questions about the Flash / Flex / Air API for SFS2X

Moderators: Lapo, Bax

altandf4
Posts: 4
Joined: 06 Apr 2011, 17:58

com.smartfoxserver.v2.entities.variables is missing??

Postby altandf4 » 06 Apr 2011, 18:05

I had my API installed into my flash setting.
Everything work fine up untill I tried to use SFSRoomVariable
I tried used the example included here: http://docs2x.smartfoxserver.com/api-do ... quest.html

I get error 1180: Call to a possibly undefined method SFSRoomVariable.
1172: Definition com.smartfoxserver.v2.entities:variables could not be found.

code:
The SFSvariable code is at the end of the code


Code: Select all

package {
   import com.smartfoxserver.v2.SmartFox;
   import com.smartfoxserver.v2.core.SFSEvent;
   import com.smartfoxserver.v2.entities.*;
   import com.smartfoxserver.v2.entities.data.*;
   import com.smartfoxserver.v2.requests.*;
   import com.smartfoxserver.v2.entities.variables;
   import flash.display.*;
   import flash.events.*;
   import flash.system.Security;
   public class makecity {
      private var sfs:SmartFox;
      public static var username:String;
      public static var cityname:String;
      public static var bt_string:Boolean;
      public static var ta_debug2:String=" ";
      public static var key_debug:Boolean=false;
      public var msg:String;

      //constructor function
      public function makecity(username:String,cityname:String,bt_string:Boolean,ta_debug2:String,key_debug:Boolean):void {
         makecity.username=username;
         makecity.cityname=cityname;
         makecity.bt_string=bt_string;

         sfs = new SmartFox();
         sfs.debug=false;//debug feature on

         ///////////////////////////////////////////////////
         // Add SFS2X handshake connection event listeners//
         ///////////////////////////////////////////////////
         sfs.addEventListener(SFSEvent.CONNECTION, onConnection);
         sfs.addEventListener(SFSEvent.CONNECTION_LOST, onConnectionLost);
         sfs.addEventListener(SFSEvent.CONFIG_LOAD_SUCCESS, onConfigLoadSuccess);
         sfs.addEventListener(SFSEvent.CONFIG_LOAD_FAILURE, onConfigLoadFailure);

         ///////////////////////////////////
         //Add SFS2X login event listeners//
         ///////////////////////////////////
         sfs.addEventListener(SFSEvent.LOGIN, onLogin);
         sfs.addEventListener(SFSEvent.LOGIN_ERROR, onLoginError);

         ///////////////////////////////////
         // Add SFS2X room event listeners//
         ///////////////////////////////////
         sfs.addEventListener(SFSEvent.ROOM_ADD, onRoomAdded);
         sfs.addEventListener(SFSEvent.ROOM_CREATION_ERROR, onRoomCreationError);




         //virtual button is true then..
         if (bt_string==true) {
            sfs.loadConfig();
            makecity.key_debug=false;
         }


         //dtrace//





      }

      /////////////////////////////////
      //handshake connection function//
      /////////////////////////////////
      private function onConnection(evt:SFSEvent):void {
         if (evt.params.success) {
            handshakedTrace("\n Connection Success!");
            sfs.send( new LoginRequest(makecity.username,"", "GameLobby") );//login to zone after handshake sucess !
            //after sfs.send go to logon functions
         } else {
            handshakedTrace("\n Connection Failure: " + evt.params.errorMessage);
         }
      }

      private function onConnectionLost(evt:SFSEvent):void {
         handshakedTrace("\n Connection was lost. Reason: " + evt.params.reason);
         makecity.key_debug=true;
      }

      private function onConfigLoadSuccess(evt:SFSEvent):void {
         handshakedTrace("\n Config load success!"+"\n Server settings: "  + sfs.config.host + ":" + sfs.config.port);

      }

      private function onConfigLoadFailure(evt:SFSEvent):void {
         handshakedTrace("\n Config load failure!!!");
         makecity.key_debug=true;
      }

      ///////////////////
      //logon functions//
      ///////////////////

      private function onLogin(evt:SFSEvent):void {
         logondTrace("\n Login success: " + evt.params.user.name);


         var settings:RoomSettings=new RoomSettings(makecity.cityname);
         settings.maxUsers=40;
         settings.groupId="default";
         sfs.send(new CreateRoomRequest(settings,true,null));//create a room after zone login !
         //after sfs.send here go to create room function

      }

      private function onLoginError(evt:SFSEvent):void {
         logondTrace("\n Login failed: " + evt.params.errorMessage);
         makecity.key_debug=true;

      }


      /////////////////////////
      //room create functions//
      /////////////////////////
      private function onRoomAdded(evt:SFSEvent):void {
         createdTrace("\n A new Room was added: " + evt.params.room );
         dummyvariable();//add variables
         //sfs.send( new JoinRoomRequest(makecity.cityname) );//join the room that just been created by the user.
         //next step is room enter function
      }

      private function onRoomCreationError(evt:SFSEvent):void {
         createdTrace("\n An error occurred while attempting to create the Room: " + evt.params.errorMessage);
         makecity.key_debug=true;
      }


      ////////////////
      //Debug output//
      ////////////////
      private function handshakedTrace(msg:String):void {
         makecity.ta_debug2+=msg;
      }
      private function logondTrace(msg:String):void {
         makecity.ta_debug2+=msg;
      }
      private function createdTrace(msg:String):void {
         makecity.ta_debug2+=msg;
         makecity.key_debug=true;
      }

               //dummy variables//
               //where I get error//
      public function dummyvariable():void {
         sfs.addEventListener(SFSEvent.ROOM_VARIABLES_UPDATE, onRoomVarsUpdate);

         // Create some Room Variables
         var roomVars:Array=[];
         roomVars.push(new SFSRoomVariable("gameStarted", false));
         //roomVars.push(new SFSRoomVariable("gameType", "normal"));
         //roomVars.push(new SFSRoomVariable("minRank", 10));

         sfs.send(new SetRoomVariablesRequest(roomVars));
      }
      public function onRoomVarsUpdate(evt:SFSEvent):void {
         var changedVars:Array=evt.params.changedVars as Array;
         var room:Room=evt.params.room as Room;

         // Check if the "gameStarted" variable was changed
         if (changedVars.indexOf("gameStarted")!=-1) {
            if (room.getVariable("gameStarted").getBoolValue()==true) {
               trace("Game started");
            } else {
               trace("Game stopped");
            }
         }
      }
      //end of dummy section//
   }
}

Democre
Posts: 77
Joined: 16 Sep 2010, 17:58

Postby Democre » 06 Apr 2011, 18:15

Maybe your import is wrong?
instead of:

Code: Select all

import com.smartfoxserver.v2.entities.variables;

try

Code: Select all

import com.smartfoxserver.v2.entities.variables.*;
altandf4
Posts: 4
Joined: 06 Apr 2011, 17:58

Postby altandf4 » 06 Apr 2011, 18:30

thanks very much :P
I am a newb to make classes

Return to “SFS2X ActionScript 3 API”

Who is online

Users browsing this forum: No registered users and 3 guests