Hi
Occasionally I have the following problem with the sfs b14 version(I'm not using the RC1 version because of the global/hidden vars issue):
Some of the users stops receiving messages from the server(I've tried public/private/extention/kick messages noting is received by the user). When I log in the admin console I can see that the user is connected and joined in the room however the queues are full. (see img1 and img2 )
Also it looks like the user sends messages because the "Elapsed time since last request" is reset every 7 seconds( I'm pinging the server every 7 seconds so it seems the ping passes through). See img3
Could this have something to do with the new auto reconnect feature, or the problem is something else?
img1
img2
img3
User frozen
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Do your client->server requests go through? But it is as if your responses from server->client simply fail to be send?
If so, then I sometimes have the same issue. Not had time to debug it down yet to what it is, and it seems to happen randomly. But once a client looses the connection, then it stops totally.
Server is rc1 here and running client+server on OSX over localhost
/Thomas
If so, then I sometimes have the same issue. Not had time to debug it down yet to what it is, and it seems to happen randomly. But once a client looses the connection, then it stops totally.
Server is rc1 here and running client+server on OSX over localhost
/Thomas
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- Posts: 1297
- Joined: 14 Mar 2008, 07:52
- Location: Sweden
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- Posts: 1297
- Joined: 14 Mar 2008, 07:52
- Location: Sweden
Alex
Yep this problem was isolated some time ago, it is still present in the RC1 but we have completely solved it and finished doing tons of benchmark tests which also provided some interesting surprises when testing the same scenario with SFS2X and another competing product.
Anyways we'll release an update (RC1a) very soon (next week I'd say) but if you need a quick update earlier you can drop us an email.
Thanks
Yep this problem was isolated some time ago, it is still present in the RC1 but we have completely solved it and finished doing tons of benchmark tests which also provided some interesting surprises when testing the same scenario with SFS2X and another competing product.
Anyways we'll release an update (RC1a) very soon (next week I'd say) but if you need a quick update earlier you can drop us an email.
Thanks
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