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Post here your questions about SFS2X. Here we discuss all server-side matters. For client API questions see the dedicated forums.

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Alex
Posts: 131
Joined: 03 Sep 2006, 09:15

User frozen

Postby Alex » 12 Nov 2010, 07:18

Hi

Occasionally I have the following problem with the sfs b14 version(I'm not using the RC1 version because of the global/hidden vars issue):
Some of the users stops receiving messages from the server(I've tried public/private/extention/kick messages noting is received by the user). When I log in the admin console I can see that the user is connected and joined in the room however the queues are full. (see img1 and img2 )

Also it looks like the user sends messages because the "Elapsed time since last request" is reset every 7 seconds( I'm pinging the server every 7 seconds so it seems the ping passes through). See img3

Could this have something to do with the new auto reconnect feature, or the problem is something else?

img1
Image

img2
Image

img3
Image
ThomasLund
Posts: 1297
Joined: 14 Mar 2008, 07:52
Location: Sweden

Postby ThomasLund » 12 Nov 2010, 07:53

Do your client->server requests go through? But it is as if your responses from server->client simply fail to be send?

If so, then I sometimes have the same issue. Not had time to debug it down yet to what it is, and it seems to happen randomly. But once a client looses the connection, then it stops totally.

Server is rc1 here and running client+server on OSX over localhost

/Thomas
Alex
Posts: 131
Joined: 03 Sep 2006, 09:15

Postby Alex » 12 Nov 2010, 08:04

Do your client->server requests go through? But it is as if your responses from server->client simply fail to be send?


Yes that is the case
ThomasLund
Posts: 1297
Joined: 14 Mar 2008, 07:52
Location: Sweden

Postby ThomasLund » 12 Nov 2010, 11:23

What API are you using?

And what OS on client/server?

Just trying to see if there is a match, and if I can rule out me making a mistake in the Unity API :-D

/T
Alex
Posts: 131
Joined: 03 Sep 2006, 09:15

Postby Alex » 12 Nov 2010, 11:58

Hi
I''m using the Flash API from Flex.
The server is installed on Linux and the client is windows 7.
I'm not using the unity API.
ThomasLund
Posts: 1297
Joined: 14 Mar 2008, 07:52
Location: Sweden

Postby ThomasLund » 12 Nov 2010, 12:02

Right - so points to a potential issue on the server side.

Something for Marco to take a look at - will see if I can isolate some kind of repro case

/Thomas
Alex
Posts: 131
Joined: 03 Sep 2006, 09:15

Postby Alex » 12 Nov 2010, 12:53

Yep that would be useful
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Lapo
Site Admin
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Joined: 21 Mar 2005, 09:50
Location: Italy

Postby Lapo » 12 Nov 2010, 15:07

Alex
Yep this problem was isolated some time ago, it is still present in the RC1 but we have completely solved it and finished doing tons of benchmark tests which also provided some interesting surprises when testing the same scenario with SFS2X and another competing product.

Anyways we'll release an update (RC1a) very soon (next week I'd say) but if you need a quick update earlier you can drop us an email.

Thanks
Lapo
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gotoAndPlay()
...addicted to flash games
Alex
Posts: 131
Joined: 03 Sep 2006, 09:15

Postby Alex » 12 Nov 2010, 17:25

Nice - Keep up the good work :)

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