Hello,
Recently we've updated client dll library to 1.7.13 version from 1.7.8.0. So far everything was good, platforms PS4, Steam and Xbox works perfectly. But when we tried Nintendo build we are getting error on the OnCryptoInit callback. Strange thing is - on 1.7.8.0 Nintendo cryptoinit works fine.
Some extra info : For connecting we using hostname instead of ip
We have some server logs, but file extension '.txt' not allowed to attach
Regards,
Vas
InitCrypto Nintendo issue
Re: InitCrypto Nintendo issue
Hello.
Are you getting errors on the client or server side?
Can you please share them (if you can't attach here, please send by email at support -at- smartfoxserver.com).
Thank you.
Are you getting errors on the client or server side?
Can you please share them (if you can't attach here, please send by email at support -at- smartfoxserver.com).
Thank you.
Paolo Bax
The SmartFoxServer Team
The SmartFoxServer Team
Re: InitCrypto Nintendo issue
Hi Bax,
On a client side we getting these errors:
I've sent email with logs.
Thanks
On a client side we getting these errors:
Code: Select all
CryptoInit failed!
[TCPSocketLayer] Connection closed by the remote side
I've sent email with logs.
Thanks
Re: InitCrypto Nintendo issue
The issue is now fixed and it's included in C# API v1.7.14 release.
Paolo Bax
The SmartFoxServer Team
The SmartFoxServer Team
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