I'm trying to make a simple invitation system with a custom handler when the user accepts.
I can't find any documentation on how to setup the requests
I'm using a simple request from C# in unity
Code: Select all
Client.Send(new InviteUsersRequest(user,50,new SFSObject() ));
but where is this supposed to be caught? do I have to register a listener in the server?
if I have to make a special listener in the server then what's the point of the API? I can make a custom request to propagate the invitation anyways
and I can't find any docs to set this up,
help is appreciated