Room removed twice (according to the log)

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Jochanan
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Joined: 11 May 2018, 09:12

Room removed twice (according to the log)

Postby Jochanan » 23 Oct 2019, 09:34

Hello,

I have found these messages in the log

Code: Select all

22 Oct 2019 | 09:15:28,521 | INFO  | SFSWorker:Ext:4 | entities.managers.SFSRoomManager |     | Room removed: { Zone: XXXX }, [ Room: Game 262, Id: 323, Group: match-pmy, isGame: true ], Duration: 209055
22 Oct 2019 | 09:16:25,138 | INFO  | pool-9-thread-2 | entities.managers.SFSRoomManager |     | Room removed: { Zone: XXXX }, [ Room: Game 262, Id: 323, Group: match-pmy, isGame: true ], Duration: 265672


How it is even possible to remove same room twice?
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Lapo
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Re: Room removed twice (according to the log)

Postby Lapo » 23 Oct 2019, 11:12

Hi,
it sounds like the first removal did not succeed and it was removed a minute or so later. But it's difficult to say without knowing the context and interactions that were going on at the time, sorry.

Cheers
Lapo
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Jochanan
Posts: 79
Joined: 11 May 2018, 09:12

Re: Room removed twice (according to the log)

Postby Jochanan » 23 Oct 2019, 12:34

Instead of room removed i would expect some error/warning message instead. Why do not you log one?
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Lapo
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Re: Room removed twice (according to the log)

Postby Lapo » 23 Oct 2019, 15:16

I think this might be a "false positive". The logging for the Zone.removeRoom() method is likely incorrect as we've found that it currently logs that a Room was removed if it wasn't.

We'll fix the logging in the next release. Thanks for reporting.
Lapo

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Jochanan
Posts: 79
Joined: 11 May 2018, 09:12

Re: Room removed twice (according to the log)

Postby Jochanan » 13 Nov 2019, 15:15

Lapo wrote:We'll fix the logging in the next release. Thanks for reporting.


Hello LaPo, do you have any ETA for that?
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Lapo
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Re: Room removed twice (according to the log)

Postby Lapo » 13 Nov 2019, 16:53

Hi,
the plan is to release it with the new 2.14 major release which is coming out by the end of the year.
If you need an earlier hotfix we can arrange a custom patch, compatible with any SFS2X 2.13.x instance.

You can get in touch with us using the usual --> support@... email box and with a reference to this thread.

Hope it helps
Lapo

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gotoAndPlay()

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