armanbm wrote:Thanks for the reply,
does using blue box have any down side beside slower data send/receive?
Yes, scalability. The web server can't scale as high as the SFS2X socket engine.
does it use more RAM or CPU?
Probably a bit more CPU, but it's noticeable only in the 1000s of CCU.
the internet is not stable from where i am using SFS2X
so its not possible to have a stable socket connection.
Are you hosting the server in a hosting facility? I ask because hosting provider normally offer very stable connectivity.
i'm having HRC+ system calling "I AM Disconnected, reconnecting..." over and over and no one can play my game any more
hopefully it is a turn base game and it is not real-time so i'm going to force all of my clients to use Blue Box in my next update
Have you tested if using BlueBox really improves client stability so much?
I ask because if the network is so bad as you say that might not be enough either.
Cheers