Server Authoritative Real Time Fights like COClans with Smartfoxserver?
Posted: 10 Oct 2017, 21:12
Hey ,
I am very sorry if this is unrelated and does not concern SFS anyway, but I had a thought since you people are more into authoritative server side so better to ask!
So as we know in clash of clans the battles in on cities are single player (Only attacker can attack and defender just has his buildings/towers firing).
I wished to know how can that thing be made cheat proof?
Do we need a headless server running on our end and just send the commands to the player attacking ?
Or if we get the player to send us updates like every 100ms and check those against some rules this can be done?
or it can be done both ways ? Assume there are 100 players in my game and 95 are trying to cheat so I need it to be cheat proof!
I am very sorry if this is unrelated and does not concern SFS anyway, but I had a thought since you people are more into authoritative server side so better to ask!
So as we know in clash of clans the battles in on cities are single player (Only attacker can attack and defender just has his buildings/towers firing).
I wished to know how can that thing be made cheat proof?
Do we need a headless server running on our end and just send the commands to the player attacking ?
Or if we get the player to send us updates like every 100ms and check those against some rules this can be done?
or it can be done both ways ? Assume there are 100 players in my game and 95 are trying to cheat so I need it to be cheat proof!