Hi,
I am implementing A Poker type game with front end flash and back end Java.
I have developed turn based game.but here i got a requirement that the table consists of 2 players and each player having 2 sets.It is like caroms but in caroms two players will be available but here one player should able to do that.
Please find the attached image.
How can i maintain 2 seats for 1 player in the room .. Please help me.
Thanks in Advance!!
Veeru.
Two seats for each player
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- Joined: 31 Jul 2013, 09:08
Two seats for each player
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Re: Two seats for each player
HI,
I am not familiar with the game you have mentioned. I am not sure if I understand correctly though. Are the four players (which essentially are only 2) playing the same game? If it were a chess game would they be all playing on the same chessboard?
Thanks
I am not familiar with the game you have mentioned. I am not sure if I understand correctly though. Are the four players (which essentially are only 2) playing the same game? If it were a chess game would they be all playing on the same chessboard?
Thanks
Re: Two seats for each player
Hi,
I hope it`s not a thread highjacking, as my question feels the same.
It is said that Game type rooms are good for turn based games as it automatically gives each player a unique ID. I`m going to implement a turn based tactiacal game. What if each player has a squad (let`s say 2 characters to match the topic), each person in squad has his own initiative and hence there`s a queue of turns for each character (not player)?
Should I initiate separate connections for each character and wrap it somehow on the client? Or should I ignore the SFS id`s and figure out something else?
I hope it`s not a thread highjacking, as my question feels the same.
It is said that Game type rooms are good for turn based games as it automatically gives each player a unique ID. I`m going to implement a turn based tactiacal game. What if each player has a squad (let`s say 2 characters to match the topic), each person in squad has his own initiative and hence there`s a queue of turns for each character (not player)?
Should I initiate separate connections for each character and wrap it somehow on the client? Or should I ignore the SFS id`s and figure out something else?
Re: Two seats for each player
Hi, no problem, your question is relevant to the topic.
In the case of two (or more) characters per player I would probably use a custom logic for the game that is based on the number of characters rather than the players. This probably means assigning a new CharacterID for each character and using that to advance the turns. In general I would not recommend to use multiple connections because they will be harder to manage and take more resources.
Hope it helps
In the case of two (or more) characters per player I would probably use a custom logic for the game that is based on the number of characters rather than the players. This probably means assigning a new CharacterID for each character and using that to advance the turns. In general I would not recommend to use multiple connections because they will be harder to manage and take more resources.
Hope it helps
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