I searched the forum without any luck on this topic. But let me know if I just wasn't trying hard enough.
In our game I've put an analytics code that tracks the disconnection reason so that we can see the percentage of people who disconnected without being idle. Although "idle" is still the highest cause for player disconnections, we do get 0.71% manual disconnection (that's like approx. 200 out of 28,000 connections).
The documentation indicated that this is caused by "The client manually disconnected from the server". However, I've made sure that none of our client code calls disconnect(), so logically there shouldn't be any manual disconnection. Am I correct to assume this?
Post here your questions about SFS2X. Here we discuss all server-side matters. For client API questions see the dedicated forums.
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