On occasion the Offline & ReservedBuddyVariables are not availabe after the InitBuddyListRequest().
The only thing that I have found that resolves this issue is to restart SFS. There are no errors of any sort that I can find. And it only seems to happen when the server has been running for some time though I will try to gather some details about it once it occurs again.
Any idea why this information gets left off?
Missing BuddyList $__BV_NICKNAME__
Re: Missing BuddyList $__BV_NICKNAME__
Can you please provide the details such as server version, client API type and version and describe a bit better how the problem manifests? Can you provide a list of steps to see the problem?
Is this supposed to happen to all clients after "some time"?
thanks
Is this supposed to happen to all clients after "some time"?
thanks
Re: Missing BuddyList $__BV_NICKNAME__
Server: Windows Server 2008R2
Client API: AS3 Ver: 2.0.1
Current OpenSpace version: 2.0.4 | 1.0.2
Regarding how the problem manifests itself I am not sure, it is working at one point and then at some point it just stops. The way the system is designed this information is always available if being a buddy.
I went back into the logs, having them set at debug mode, and couldn't tell what information was/wasn't returned as a result of InitBuddyList.
Client API: AS3 Ver: 2.0.1
Current OpenSpace version: 2.0.4 | 1.0.2
Regarding how the problem manifests itself I am not sure, it is working at one point and then at some point it just stops. The way the system is designed this information is always available if being a buddy.
I went back into the logs, having them set at debug mode, and couldn't tell what information was/wasn't returned as a result of InitBuddyList.
Re: Missing BuddyList $__BV_NICKNAME__
Well at this point it is pretty difficult to say anything. It would be better if could isolate a series of steps that reproduce the problem or suggest a way for us to recreate it. As of today we haven't had other reports of similar issues so it might be a problem with your code. Try debugging your code a bit more.
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