hey guys,
Im using unity and am building a mmorpg
My question:
My game world is a veeeeery huge streamed world (a map of 100km x 100km), just one scene so i want to just use one room...
For this huge world, will the ons room be able to handle so many players and what decrease of performance will be there, if any (think so....?) ?
Greetz
Robert
decrease of performance?
I would say your client and most likely the server will crash, also the download for it will be huge, so as the traffic, if you will have 100+ people on it at the same time. You should divide the world into suitable local areas - there is no point in hearing / knowing that someone has walked to a tree/ opened a door on the other side of the world.
IMO, if you have a unitary world, you should only update the clients within ~ 30 seconds walking distance (not really possible with sfs ?), so best divide the world into quadrants, which are dynamically loaded - when a client gets to the end of one quadrant, it should teleport him to the next one /etc
Not sure if I can post the name of a game-example, so I just pm'ed it to you.
IMO, if you have a unitary world, you should only update the clients within ~ 30 seconds walking distance (not really possible with sfs ?), so best divide the world into quadrants, which are dynamically loaded - when a client gets to the end of one quadrant, it should teleport him to the next one /etc
Not sure if I can post the name of a game-example, so I just pm'ed it to you.
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