Hi,
Has anyone found tutorials/docs/tips about creating large and complex OS map objects? We are planning to create a building with a second and third floor which would be accessible[walkable] to avatars via stairs[or anything like that]. I've seen a map using tile elevation but it was just simple, just two or 3 tiles stacked. If anyone could give me links to useful tuts, or tips, that would really be great! I couldn't find much resources on this.
Thanks in advance.
creating large map objects
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- Posts: 34
- Joined: 16 Feb 2011, 06:01
- Location: Philippines
creating large map objects
Li Ramen
on sleepless roads the sleepless go
on sleepless roads the sleepless go
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- Posts: 34
- Joined: 16 Feb 2011, 06:01
- Location: Philippines
bax wrote:Not sure which map you saw. Is it the one named "slopes"?
Yes, Bax. Twas "slopes"
Is it possible to create this building[with 2nd/3rd floor]? The object itself has a width/height of about 1058x1294px.. and this would be added on a 90x60 [tiles] map. Would this lead to some performance issues? Viewport is only 800x600.
Li Ramen
on sleepless roads the sleepless go
on sleepless roads the sleepless go
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- Posts: 34
- Joined: 16 Feb 2011, 06:01
- Location: Philippines
Okay. One more thing, is it necessary to create this building as a supertile? There are at least 2 other objects within this building that should be supertiles as well. But is it possible to add supertiles within a supertile? I've attempted to do this but i can only add tiles in the supertile editor.
What would be the best approach to implement this? Any recommendations?
What would be the best approach to implement this? Any recommendations?
Li Ramen
on sleepless roads the sleepless go
on sleepless roads the sleepless go
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