When i use my custom login extension, do i also have to assign user ID's manualy ?
It looks like there is a difference between the ID's when i use it.
Without custom login extension enabled my player gets spawned 1 time.
With the extension, it gets spawed 2 times.
I do a check when i spawn my local player to see if it already exists in the scene and not to spawn it if it exists. But it allways gets spawned.
So the ID's are different.
As soon as i change the login type to the build in default, this doesn't happen anymore.
user.GetId() client.myUserId are different
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