Hello, hello
I do need help.
I'm truly in trouble about sending and receiving messages between clients in Unity3D (C#).
Sometimes messages sent just don't reach the receiver.
These dropped messages are not logged in the admin tool, count's always at 0.
I already checked the XML and It seems OK.
My network connection is laggy, so is the server, but that should not mean not sending the requests at all.
Is there a way to make sure that data is sent and received?
Is there an option to resend the message over and over 'till it is sure it reached the receiver?
ps. Messages always reach server when sent by client(player1), but not always reach the others client(player2).
Not receiving messages in Unity's C#
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- Posts: 2
- Joined: 29 Jun 2010, 19:51
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- Posts: 2
- Joined: 29 Jun 2010, 19:51
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