We are noticing that the smartfoxclient.dll used in our Unity app does not pick up changes to the activeRoom when its changed by the server.
So when we move the player to a new room from the server, the DLL doesnt get notified of it. Is there any way we can force this to pick up the change? Is it a bug in the client API? Bad design on our server side?
Thx
Mugambs
.NET DLL not updating active room ID when changed by server
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I dont know the answer to it - I dont do much extension development myself. Hope Marco will chime in.
I would expect that your extension code needs to notify the client of the change - sending out e.g. a new room list or similar. So that task falls onto you as the extension developer. But as I said - my guess based on how you also have to handle some things manually when overriding the login.
So try to ask your question in the extension forums - or it might even be documented already in the documentation / examples.
/Thomas
I would expect that your extension code needs to notify the client of the change - sending out e.g. a new room list or similar. So that task falls onto you as the extension developer. But as I said - my guess based on how you also have to handle some things manually when overriding the login.
So try to ask your question in the extension forums - or it might even be documented already in the documentation / examples.
/Thomas
Thanks Thomas,
I moved the topic to the Extensions forum, and added some additional observations.
viewtopic.php?p=28760
I moved the topic to the Extensions forum, and added some additional observations.
viewtopic.php?p=28760
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- Posts: 1297
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- Location: Sweden
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- Posts: 1297
- Joined: 14 Mar 2008, 07:52
- Location: Sweden
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