Quick question... Is it possible to have a unity app connected to 2 separate SFS servers? I am trying and keep ending up with a lost socket connection warning.
Thanks for the help.
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I would guess (never tried it myself), that it is not possible without some reworking of the event handler system.
I would expect it to run into the same restrictions as running 2 SFS clients in the same application (for e.g. unit testing purposes), where the API event callback registration doesnt happen on a per client instance. This is not supported either. Future development will remove this restriction, but it wont be right now.
But it might be possible - the above is just purely my guess without trying
/Thomas
I would expect it to run into the same restrictions as running 2 SFS clients in the same application (for e.g. unit testing purposes), where the API event callback registration doesnt happen on a per client instance. This is not supported either. Future development will remove this restriction, but it wont be right now.
But it might be possible - the above is just purely my guess without trying
/Thomas
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