1 Client 2 SmartFox Servers

Post here all your questions related with SmartFoxServer .Net/Unity3D API

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1 Client 2 SmartFox Servers

Postby MichaelDuncan » 11 Mar 2010, 22:50

Quick question... Is it possible to have a unity app connected to 2 separate SFS servers? I am trying and keep ending up with a lost socket connection warning.

Thanks for the help.
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Joined: 14 Mar 2008, 07:52
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Postby ThomasLund » 12 Mar 2010, 07:24

I would guess (never tried it myself), that it is not possible without some reworking of the event handler system.

I would expect it to run into the same restrictions as running 2 SFS clients in the same application (for e.g. unit testing purposes), where the API event callback registration doesnt happen on a per client instance. This is not supported either. Future development will remove this restriction, but it wont be right now.

But it might be possible - the above is just purely my guess without trying


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