Simple Instantiation Question
Posted: 29 Jun 2011, 06:04
I'm making a physics game called PhysBlocks. PhysBlocks is adding multiplayer support, and I have decided to use SmartFoxServer to handle the networking. Everything functions fine, HOWEVER, there is one small issue that is a major issue for gameplay: clicking on something in PhysBlocks instantiates an object; a cube in this case. However, the other user cannot see it, even though we can see each other.
I have tried adding a NetworkTransform, NetworkTransformSender, and an AnimationSynchronizer; all of them together, and once without the former, and yet I still cannot see the objects.
Does anyone have any idea what I'm doing wrong? I can notice latency when another user spams a large burst of bricks, yet I cannot see it. I can also see the chat and talk with them ingame.
A quick response would be appreciated, as the small community playing PhysBlocks (which is growing) is expecting me to release 0.1 soon, and it's been about a day or two since I promised the update.
I have tried adding a NetworkTransform, NetworkTransformSender, and an AnimationSynchronizer; all of them together, and once without the former, and yet I still cannot see the objects.
Does anyone have any idea what I'm doing wrong? I can notice latency when another user spams a large burst of bricks, yet I cannot see it. I can also see the chat and talk with them ingame.
A quick response would be appreciated, as the small community playing PhysBlocks (which is growing) is expecting me to release 0.1 soon, and it's been about a day or two since I promised the update.