I use the openspace component spread all over the stage (1000x665).
I use a background for openspace with the same size.
For some reasons, I had to stretch the grid to exceed the background size but the walkable tiles remain inside that background area.
In addition I created few access opints to allow random entering points for the users into the game.
My problem is that everytime I enter the room, the background seem to slide a bit and leave black gaps in the stage as if the whole component had an offset to the left/top.
I don't need and scrolling during the walking of my avatar, and the whole thing should stay static in the room.
I tried using "centerViewOnTile", but it didn't seem to make any change.
What am I doing wrong?
Background not centered which creates black gaps
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