Looking for basic documentation on creating skin libs...

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tholt
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Looking for basic documentation on creating skin libs...

Postby tholt » 05 Jan 2010, 19:57

I'm currently porting a now-dead MetaPlace world into OpenSpace + SFS and could sure use some help getting a skin library created. From the MetaPlace export, I have a full set of iso tile images that are 90 pixels wide and 45 tall as well as various flat sprites.

What I'm looking for is a basic step-by-step to create a new skin file. I'm pretty new to using Flash so don't know my way around creating things too well. I've seen a few references to do things like "Import the images" but I'm not sure how.

Any pointers or online docs?
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Postby Bax » 06 Jan 2010, 17:00

Check the OpenSpace Editor documentation.
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Postby tholt » 07 Jan 2010, 01:18

bax wrote:Check the OpenSpace Editor documentation.


The documentation in the manual is pretty sparse...

[quote]The skins are movieclips or sprites contained in the Flash library of an external swf file (letʼs call it “skins library fileâ€
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Postby Bax » 07 Jan 2010, 08:17

If want to use OpenSpace, you will need some experience in Flash and ActionScript.
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Postby tholt » 08 Jan 2010, 03:23

bax wrote:If want to use OpenSpace, you will need some experience in Flash and ActionScript.


So much for "help" :P
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Postby Bax » 08 Jan 2010, 06:29

Sorry, but this is not the place where basic Flash principles can be learnt. There's plenty of websites providing Flash tutorials from the ground up. You can also take a look at http://www.gotoandplay.it which is oriented to game development.
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tholt
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Postby tholt » 11 Jan 2010, 18:21

Thanks, that's actually useful information.

What I'm really looking for is something for artists who need to create art for a project and put it in a library. They don't know programming, and they don't know hard core flash. They do know art, and they just want to put it in a .fla/.swf file so someone else can use it in OpenSpace.
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Postby Bax » 17 Jan 2010, 09:40

If you check the skins and backgrounds libraries provided with the OpenSpace trial, you will see that there's no programming involved: just setting the export class name.
Also the map editor is fully visual, so no issues for pure designers (provided they read the Editor manual carefully).
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