shutting down those two events will prevent your local view of the users in the room from updating. Just wanted to point it out. If this is waht you need, then no problem
Yep, that's what I want. (I think
) I'm using the userJoin, userExit interval events on the server side to handle these.
For the user variables: if you remember from my other post, I need all my users to be in the same zone and they will all exist in at least 1 room (the global chat one). Then, when they join a separate game room, I need some game variables to be attached to the user, which are occassionally updated whilst they are within the game and whose changes need to be sent to the rest of the players within that game.
The problem I have is that (I assume) these user variables would then be sent to everyone as everyone is in the chat room, when it only needs to go to a small amount of users.
Is the solution to set up a custom user variables system with user attached variables (put() get() etc)?