Can SFS work with action games?
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- Posts: 4
- Joined: 06 Apr 2010, 04:31
Can SFS work with action games?
I'm working on an action game where players have dune buggy type vehicles and can shoot from these vehicles at each other. Since SFS is only TCP and can't use UDP, will I have to use a different option like Photon?
We had many customers in the past years who have created real time action games with absolutely no problem.
In general any Flash-based multiplayer action games are all based on TCP since there's no UDP support in Flash and there are some great examples out there.
We also created a demo action game, which you can test here:
http://showcase.smartfoxserver.com/batt ... eFarm.html
A great example of TCP-based action game is this Stick Arena: http://www.xgenstudios.com/play/stickarena
Also we're going to soon release a Unity-based FPS demo that demonstrates realtime interaction.
In general any Flash-based multiplayer action games are all based on TCP since there's no UDP support in Flash and there are some great examples out there.
We also created a demo action game, which you can test here:
http://showcase.smartfoxserver.com/batt ... eFarm.html
A great example of TCP-based action game is this Stick Arena: http://www.xgenstudios.com/play/stickarena
Also we're going to soon release a Unity-based FPS demo that demonstrates realtime interaction.
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- Posts: 4
- Joined: 06 Apr 2010, 04:31
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