Android SDK for MMO using SmartFox

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satyasuryakiran
Posts: 2
Joined: 04 Mar 2010, 13:32

Android SDK for MMO using SmartFox

Postby satyasuryakiran » 05 Mar 2010, 04:13

Hi,

We are trying to use Android SDK for MMO game using Smart fox. In parallel also trying to develop iPhone SDK for MMO game using smart fox too.
Is smart fox interface code common for both iPhone and Android SDK? Also how easy will it be for porting smart fox usage code to both iPhone and Android SDK? Also can we know how many maximum number of players supported for Android SDK MMO using smartfox? Any help would be greatly appreciated. Thanks in advance.
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Lapo
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Joined: 21 Mar 2005, 09:50
Location: Italy

Postby Lapo » 05 Mar 2010, 16:58

Hello,
the API for Android and iPhone use the same method calls, properties, classes etc... so you will find them consistent besides the obvious differences between languages (Java vs Objective-C)
This also means that porting from platform to another is going to be pretty easy as regards the multiplayer logic.
Also can we know how many maximum number of players supported for Android SDK MMO using smartfox?

This is not clear to me.
There's no maximum number, it simply depends on what your application does, how complex is your server side code and what hardware you use to run SmartFox.
We discuss performance and scalability more in details in our whitepaper section, which I recommend for getting more technical details:

http://www.smartfoxserver.com/whitepapers
http://www.smartfoxserver.com/whitepape ... index.html
Lapo
--
gotoAndPlay()
...addicted to flash games

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