Raw data protocols for better data compression in real time games (SFS PRO)
allows to send raw string-based data enabling the developer to format the server messages the way he wants.
Realtime games network performance can be dramatically improved using this technique
But, why do you recommend it only for real time games?
Is there any disadvantage to not to recommend for turn-based games?
I mean: Why don't you recommend it for any application?
It seems that avoiding wasting bandwith is always good.