Newbie questions and praise for SFS
Posted: 13 Dec 2007, 19:24
Hi all,
I have a couple of quick newbie questions to run through. We are considering a Pro license and the developers/programmers here are very impressed with the robustness, features, scalability etc of SFS. I myself am simply the Creative Director and understand Flash back-end stuff only enough to get myself through meetings intelligently and into trouble later.
Our needs are currently basic but will scale quickly. Out goal is to use SFS as the MP server to do a simple chat lobby and a handful of turn-based MP games in Flash. Our end user is technically savvy, and we have a lot of them now and growing rapidly.
Here are a few basic questions (excuse the extreme newbie-ness of some) that we'd like addressed if someone has the time ...
1. How does SFS compare to competitive products, if any?
2. Can we develop using Action Script 3 in Flash CS3 with a Pro license? -- NEver mind, found this ... viewtopic.php?t=1424
3. We assume that since this is a socket-based solution instead of a standard push-pull model that performance is superb?
4. You log into our website and are an authenticated user. When you go the games page (that has a basic chat lobby) we want the user already logged in instead of having to enter his user name again and a login button. This is possible, correct?
5. Can we make calls outside of AS through a php wrapper or something (may not have that question phrased right)?
6. Our site has a buddy list maintained in a MySQL database ... friends of yourself as a user. We'd want to call that list into the main chat UI ... easy or not?
BTW, I must say that the community here seems exceptional. I am on a few other brilliant forums where user input, help, feedback and commentary are second to none (the Unity3D forums being one of them) and it appears that same camaraderie exists here ... is that accurate would you say?
Thanks for being patient and the developers here want to thank you guys for having such a superb sets of docs and APIs.
DaveyJJ
I have a couple of quick newbie questions to run through. We are considering a Pro license and the developers/programmers here are very impressed with the robustness, features, scalability etc of SFS. I myself am simply the Creative Director and understand Flash back-end stuff only enough to get myself through meetings intelligently and into trouble later.
Our needs are currently basic but will scale quickly. Out goal is to use SFS as the MP server to do a simple chat lobby and a handful of turn-based MP games in Flash. Our end user is technically savvy, and we have a lot of them now and growing rapidly.
Here are a few basic questions (excuse the extreme newbie-ness of some) that we'd like addressed if someone has the time ...
1. How does SFS compare to competitive products, if any?
2. Can we develop using Action Script 3 in Flash CS3 with a Pro license? -- NEver mind, found this ... viewtopic.php?t=1424
3. We assume that since this is a socket-based solution instead of a standard push-pull model that performance is superb?
4. You log into our website and are an authenticated user. When you go the games page (that has a basic chat lobby) we want the user already logged in instead of having to enter his user name again and a login button. This is possible, correct?
5. Can we make calls outside of AS through a php wrapper or something (may not have that question phrased right)?
6. Our site has a buddy list maintained in a MySQL database ... friends of yourself as a user. We'd want to call that list into the main chat UI ... easy or not?
BTW, I must say that the community here seems exceptional. I am on a few other brilliant forums where user input, help, feedback and commentary are second to none (the Unity3D forums being one of them) and it appears that same camaraderie exists here ... is that accurate would you say?
Thanks for being patient and the developers here want to thank you guys for having such a superb sets of docs and APIs.
DaveyJJ