Unity and Smartfox Server logic sharing
Unity and Smartfox Server logic sharing
I'm going to have a singleplayer and multiplayer mode. I want to avoid having 2 versions of my game logic. What's the best way to do this? My best guess is writing all core game logic in C++ so that it can interface with both Unity (C#) and SFS (Java), but maybe there's a better solution suited for this.
Re: Unity and Smartfox Server logic sharing
This post is a duplicate of this one:
viewtopic.php?t=21059
Please refer to my answer there. If you're the same user, I don't understand the need to create two separate accounts for posting the same question.
Thread locked.
viewtopic.php?t=21059
Please refer to my answer there. If you're the same user, I don't understand the need to create two separate accounts for posting the same question.
Thread locked.
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