Unity and Smartfox Server logic sharing
Unity and Smartfox Server logic sharing
I'm going to have a singleplayer and multiplayer mode. I want to avoid having 2 versions of my game logic. What's the best way to do this? My best guess is writing all core game logic in C++ so that it can interface with both Unity (C#) and SFS (Java), but maybe there's a better solution suited for this. https://movieseriesworld.com/http://www.movieseriesworld.com/forums/index.php
Last edited by Jasonpaul on 28 Dec 2018, 16:59, edited 1 time in total.
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